--
[ Picked text/plain from multipart/alternative ]
simplest would be to use body groups.
have a bodygroup with no left arm in it on the views, as the second group
for example, and then simply retrieve the model at viewmodelindex(0), and do
model->setbody(1)

i forget the exact syntax. iirc, i did it on the client in LA.


On 8/14/07, David Shaw <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Hi,
>
> I have implemented a left hand using the second 'slot' in the m_hViewModel
> array so that you can see that you are holding a flag when you have picked
> it up.
>
> The modelers have implemented a "no left arm" animation in the view models
> for the two handed weapons and what I need to do now is get it so that the
> left hand in the weapon animations disappears when the player has the flag
> i.e. call this animation.
>
> I believe I have to use the AccumulatePose function but this is not
> accessible from the hl2mp_player.cpp and calling functions such as
> SendViewModelMatchingSequence on a pointer to the viewmodel does not seem
> to
> permanently get rid of the left hand.
>
> Does anyone have any ideas?
>
> Thanks
>
> David
> www.hl2ctf.com
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
-omega
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to