-- [ Picked text/plain from multipart/alternative ] simplest would be to use body groups. have a bodygroup with no left arm in it on the views, as the second group for example, and then simply retrieve the model at viewmodelindex(0), and do model->setbody(1)
i forget the exact syntax. iirc, i did it on the client in LA. On 8/14/07, David Shaw <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Hi, > > I have implemented a left hand using the second 'slot' in the m_hViewModel > array so that you can see that you are holding a flag when you have picked > it up. > > The modelers have implemented a "no left arm" animation in the view models > for the two handed weapons and what I need to do now is get it so that the > left hand in the weapon animations disappears when the player has the flag > i.e. call this animation. > > I believe I have to use the AccumulatePose function but this is not > accessible from the hl2mp_player.cpp and calling functions such as > SendViewModelMatchingSequence on a pointer to the viewmodel does not seem > to > permanently get rid of the left hand. > > Does anyone have any ideas? > > Thanks > > David > www.hl2ctf.com > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

