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hi,
I am
wondering how detailsprites derive their texture position.  The 
detailsprite.vtf shows 6 images of
plants, how does the engine work out which part of the texture to use?  Does 
this texture have UV coordinates or is it
defined as a matrix somewhere? Or is it part of the sprite system, a special
type perhaps? I’m really a bit lost with this one, I am trying to make my own
custom grasses for the sprites and wanted more than six different types.

Adam Donovan
http://www.adamdonovan.net/

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