-- [ Picked text/plain from multipart/alternative ] hi, I am wondering how detailsprites derive their texture position. The detailsprite.vtf shows 6 images of plants, how does the engine work out which part of the texture to use? Does this texture have UV coordinates or is it defined as a matrix somewhere? Or is it part of the sprite system, a special type perhaps? I’m really a bit lost with this one, I am trying to make my own custom grasses for the sprites and wanted more than six different types.
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