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detail.vbsp would be the place to look, as far as I know :)

/ProZak


On 17/08/07, Adam Donovan <[EMAIL PROTECTED]> wrote:
>
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> hi,
> I am
> wondering how detailsprites derive their texture position.  The
> detailsprite.vtf shows 6 images of
> plants, how does the engine work out which part of the texture to
> use?  Does this texture have UV coordinates or is it
> defined as a matrix somewhere? Or is it part of the sprite system, a
> special
> type perhaps? I'm really a bit lost with this one, I am trying to make my
> own
> custom grasses for the sprites and wanted more than six different types.
>
> Adam Donovan
> http://www.adamdonovan.net/
>
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