-- [ Picked text/plain from multipart/alternative ] detail.vbsp would be the place to look, as far as I know :)
/ProZak On 17/08/07, Adam Donovan <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > hi, > I am > wondering how detailsprites derive their texture position. The > detailsprite.vtf shows 6 images of > plants, how does the engine work out which part of the texture to > use? Does this texture have UV coordinates or is it > defined as a matrix somewhere? Or is it part of the sprite system, a > special > type perhaps? I'm really a bit lost with this one, I am trying to make my > own > custom grasses for the sprites and wanted more than six different types. > > Adam Donovan > http://www.adamdonovan.net/ > > _________________________________________________________________ > NEW jobsjobsjobs.com.au. Find thousands of jobs online now! > > http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fad%2Eau%2Edoubleclick%2Enet%2Fclk%3B114014868%3B17770752%3Bi%3Fhttp%3A%2F%2Fwww%2Ejobsjobsjobs%2Ecom%2Eau&_t=762242361&_r=Hotmail_email_tagline_July07&_m=EXT > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

