I can confirm, MP vehicles are a core part of our mod, and we still have this terrible issue. Last time I brought it up (about a month or maybe a bit more ago) Mike Durand personally looked into this problem. I haven't heard from him since though. Mike, do you have any news on this issue?
-- Maarten -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Minh Sent: Monday, August 27, 2007 8:06 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Vehicles in multiplayer -- [ Picked text/plain from multipart/alternative ] yea, The pose parameter problem is an issue that a lot of people are having (myself including). The client and server never seems to be in synch. I recall it had something to do about sending an array of variables across the network. I don't think anyone has solved it yet... I managed to alleviate the problem somewhat by keeping track of the last known value of a pose parameter and when/if it changes to a dramatically different value, I smoothly interpolate to the new value. This results in much less popping. Oh, this is all done on the client side btw. ----- Original Message ----- From: "Christopher Harris" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Sent: Sunday, August 26, 2007 10:47 PM Subject: [hlcoders] Vehicles in multiplayer This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I am having some minor issues with my vehicle in multiplayer which from a quick one over of the flow of things I am perplexed why they are not working. Firstly PoseParameters seem to be reseting to 0 but I assume it being a CBaseAnimating ala a Model that it will handle sending that data down to itself automatically, so I cannot discern why the poseparameters are reseting when they are done changing on the server. Example we have a gun with yaw/pitch params and when you move your view it moves, but when you stop the gun resets to 0/0 for the values. Secondly Gun Effects are not showing up even though I know the gun code is being called because I used the airboat gun fire code as a test and the gun screen shake is occuring. It is just that the effects don't play. This happens for the airboat as well. (I have added in the Airboat ammo type). Thanks for your help -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders