We don't use vehicles with weapons attached. Players fire themselves from
within the vehicle; all muzzle effects/tracers/impacts work fine there.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Christopher
Harris
Sent: Monday, August 27, 2007 9:28
To: [email protected]
Subject: Re: [hlcoders] Vehicles in multiplayer


About tracers/muzzles/impact effects. Did you get these to work in your mod.
I have done further testing using func_breakables which prove bullet info is
firing. Just no effects are being created oddly enough. Could be another
server to client transmission issue me thinks.

Thanks
----- Original Message -----
From: "Maarten De Meyer" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, August 27, 2007 2:32 AM
Subject: RE: [hlcoders] Vehicles in multiplayer


>I can confirm, MP vehicles are a core part of our mod, and we still have
> this terrible issue. Last time I brought it up (about a month or maybe a
> bit
> more ago) Mike Durand personally looked into this problem. I haven't heard
> from him since though. Mike, do you have any news on this issue?
>
> -- Maarten
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Minh
> Sent: Monday, August 27, 2007 8:06
> To: [email protected]
> Subject: Re: [hlcoders] Vehicles in multiplayer
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> yea, The pose parameter problem is an issue that a lot of people are
> having
> (myself including). The client and server never seems to be in synch. I
> recall it had something to do about sending an array of variables across
> the
> network.
> I don't think anyone has solved it yet...
> I managed to alleviate the problem somewhat by keeping track of the last
> known value of a pose parameter and when/if it changes to a dramatically
> different value, I smoothly interpolate to the new value. This results in
> much less popping.
> Oh, this is all done on the client side btw.
>
>
>
> ----- Original Message -----
> From: "Christopher Harris" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, August 26, 2007 10:47 PM
> Subject: [hlcoders] Vehicles in multiplayer
>
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I am having some minor issues with my vehicle in multiplayer which from a
> quick one over of the flow of things I am perplexed why they are not
> working.
>
> Firstly PoseParameters seem to be reseting to 0 but I assume it being a
> CBaseAnimating ala a Model that it will handle sending that data down to
> itself automatically, so I cannot discern why the poseparameters are
> reseting when they are done changing on the server. Example we have a gun
> with yaw/pitch params and when you move your view it moves, but when you
> stop the gun resets to 0/0 for the values.
>
> Secondly Gun Effects are not showing up even though I know the gun code is
> being called because I used the airboat gun fire code as a test and the
> gun
> screen shake is occuring. It is just that the effects don't play. This
> happens for the airboat as well. (I have added in the Airboat ammo type).
>
> Thanks for your help
> --
>
>
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>
> --
>
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