I got my vehicles smooth in multiplayer. IsPredicted to true for your
vehicle base classes and I think that what solved it is updating the
player's views on their client as well as thats pretty much the only
coexistant code for our vehicles between server and client. The client we
override the SetupMove, etc. But we don't run any code in them. Only thing
that does not work is Pose Parameters, but I plan to write some code for the
attached weapons and have them predict what their pose parameter should be
by running my aiming code on the client as well. (So in summary I'm not even
100% certain what made it work as I coded the whole class pretty much all at
once then started testing it)

Thanks
Chris
----- Original Message -----
From: "Adam Donovan" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, September 04, 2007 1:40 PM
Subject: [hlcoders] SDK Wishlist


--
[ Picked text/plain from multipart/alternative ]
SDK Update Wishlist
1. AI in multiplayer working - Its annoying to have to fix it!
2. A fix for Vehicles in multiplayer that solves the server client issues -
The jitter/lag effect that makes the entity fairly useless (Garry you did
some work on this got Gmod right? Would be great If you would share some of
that with me)
3. I have a few things with hammer that id like to see, a. env_sprites, its
annoying how you have to put .spr after the file name...even though its a
.vmt..silly and downright confusing when i forget about it and sprites dont
show up in game.DOH!
4. texture support for mosaic maps(L3DT), --i like this one
5. Support for more than 2 textures in WorldVertexTransition textures
6.To be able to view detail sprites in hammer and be able to manually move
and delete them without painting alpha.
7. Normal maps in overlays would be nice

There is more but maybe others want to add stuff to the wish list.
Adam

_________________________________________________________________
SEEK Salary Centre: What are you really worth? Find out.
http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseeklearning%2Ecom%2Eau%2F%3Ftracking%3Dsk%3Acon%3Askl%3Anine%3A0%3Ahot%3Acoursetafe&_t=764565661&_r=Seek_learning_AUG07_TAGlines&_m=EXT
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to