I've just noticed something setting up my character models.

It seems that the iris texture which you set-up via the QC is ignored
and the engine renders all the eyes with the default pupil_r and
pupil_l colour.

I've used my MDLTextureInfo too to confirm that it's writing the
correct iris textures names into the MDL but no matter what I put in
the QC, the Iris always come out brown.

Even putting:

$model head ".\head\head02_LOD0.smd" {
        eyeball righteye "ValveBiped.Bip01_Head1" -1.476 -3.268 67.954
"eyeball_r" 0.674 -0.5 "I think its broken Jim" 0.57
        eyeball lefteye "ValveBiped.Bip01_Head1" 1.476 -3.268 67.954
"eyeball_l" 0.674 0.5 "looks like it Scotty" 0.57
}

Lets the model compile and I still get brown eyes.

Bit annoying when trying to make your characters a little bit unique.

- Jed

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