This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have been working on some code that animates players in vehicles. For our vehicle they are using hl2npc sit animation and the goal is to have changes in the eye angles not reflect in changes to the local angles. We want the model of the player to stay still and then use pose parameters to map where the player is looking to other players.
Oddly enough this is working for yourself and only when you do thirdperson to other people you are without change to pose parameter, but still frozen. So I was hoping someone who has worked more with multiplayer player animation what would be the proper location for doing this. Right now player updates his LocalAngles() in PostThink if he is in a vehicle using the vehicle to get what it should be. I have pose parameter code running in here and also in the player anim state update function. The update function does not update local angles, just the pose parameters. Thanks for any help Chris -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

