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I have been working on some code that animates players in vehicles. For our 
vehicle they are using hl2npc sit animation and the goal is to have changes in 
the eye angles not reflect in changes to the local angles. We want the model of 
the player to stay still and then use pose parameters to map where the player 
is looking to other players.

Oddly enough this is working for yourself and only when you do thirdperson to 
other people you are without change to pose parameter, but still frozen.

So I was hoping someone who has worked more with multiplayer player animation 
what would be the proper location for doing this.

Right now player updates his LocalAngles() in PostThink if he is in a vehicle 
using the vehicle to get what it should be. I have pose parameter code running 
in here and also in the player anim state update function. The update function 
does not update local angles, just the pose parameters.

Thanks for any help
Chris
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