As long as you don't release before us, or mention us if you do lol ^^ :

CSDKPlayerAnimState::ComputePoseParam_BodyYaw()

is where I did what you're talking about ;)

-- Maarten


> This is a multi-part message in MIME format.
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> I have been working on some code that animates players in vehicles. For
> our vehicle they are using hl2npc sit animation and the goal is to have
> changes in the eye angles not reflect in changes to the local angles. We
> want the model of the player to stay still and then use pose parameters to
> map where the player is looking to other players.
>
> Oddly enough this is working for yourself and only when you do thirdperson
> to other people you are without change to pose parameter, but still
> frozen.
>
> So I was hoping someone who has worked more with multiplayer player
> animation what would be the proper location for doing this.
>
> Right now player updates his LocalAngles() in PostThink if he is in a
> vehicle using the vehicle to get what it should be. I have pose parameter
> code running in here and also in the player anim state update function.
> The update function does not update local angles, just the pose
> parameters.
>
> Thanks for any help
> Chris
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