As long as you don't release before us, or mention us if you do lol ^^ : CSDKPlayerAnimState::ComputePoseParam_BodyYaw()
is where I did what you're talking about ;) -- Maarten > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > I have been working on some code that animates players in vehicles. For > our vehicle they are using hl2npc sit animation and the goal is to have > changes in the eye angles not reflect in changes to the local angles. We > want the model of the player to stay still and then use pose parameters to > map where the player is looking to other players. > > Oddly enough this is working for yourself and only when you do thirdperson > to other people you are without change to pose parameter, but still > frozen. > > So I was hoping someone who has worked more with multiplayer player > animation what would be the proper location for doing this. > > Right now player updates his LocalAngles() in PostThink if he is in a > vehicle using the vehicle to get what it should be. I have pose parameter > code running in here and also in the player anim state update function. > The update function does not update local angles, just the pose > parameters. > > Thanks for any help > Chris > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

