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This is the most volatile way to use stuff from the game in plugins. I know
for sure that CSS:DM scans the memory for the signatures of the functions it
has to use, which is pretty safe, considering that an address or offset can
change when cs:s is recompiled, but the signature can stay the same if the
function itself isn't messed around with. CSS RPG does the same, although it
may use the vtable offsets because it's easier.

If you want to learn about this stuff, take a look at
http://wiki.alliedmods.net/Signature_Scanning and
http://wiki.alliedmods.net/Vfunc_offsets_%28SourceMM%29
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