-- [ Picked text/plain from multipart/alternative ] This is the most volatile way to use stuff from the game in plugins. I know for sure that CSS:DM scans the memory for the signatures of the functions it has to use, which is pretty safe, considering that an address or offset can change when cs:s is recompiled, but the signature can stay the same if the function itself isn't messed around with. CSS RPG does the same, although it may use the vtable offsets because it's easier.
If you want to learn about this stuff, take a look at http://wiki.alliedmods.net/Signature_Scanning and http://wiki.alliedmods.net/Vfunc_offsets_%28SourceMM%29 -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

