-- [ Picked text/plain from multipart/alternative ] Try adding the dlls\, \public\ & \game_shared\ directories to your solutions "Additional include directories" (or whatever its called :p)
/ProZak On 09/09/2007, Tom Leighton <[EMAIL PROTECTED]> wrote: > > Ok, i am still having the original issues with baseentity.h and the > CNetworkHandle issues. > > d:\code\c++\*\src\dlls\baseentity.h(1502) : error C2061: syntax error : > identifier 'm_hMoveParent' > d:\code\c++\*\src\dlls\baseentity.h(1502) : error C4430: missing type > specifier - int assumed. Note: C++ does not support default-int > d:\code\c++\*\src\dlls\baseentity.h(1502) : warning C4183: > 'CNetworkHandle': missing return type; assumed to be a member function > returning 'int' > > It seems that the macro isn't actually working, however, if i try > defining the CNetworkHandle macro it gives me a warning about macro > redefinition. > > Any ideas? Maybe i need to use the baseentity.h and files from the old > hl2sdk (That cssrpg uses)? > > [EMAIL PROTECTED] wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > This is the most volatile way to use stuff from the game in plugins. I > know > > for sure that CSS:DM scans the memory for the signatures of the > functions it > > has to use, which is pretty safe, considering that an address or offset > can > > change when cs:s is recompiled, but the signature can stay the same if > the > > function itself isn't messed around with. CSS RPG does the same, > although it > > may use the vtable offsets because it's easier. > > > > If you want to learn about this stuff, take a look at > > http://wiki.alliedmods.net/Signature_Scanning and > > http://wiki.alliedmods.net/Vfunc_offsets_%28SourceMM%29 > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

