Cool. Thats what i like to hear. Thxs mike. :D > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > You will have the option of still using SDK Base which will still be > linked to the Ep1 engine or you can base your mod on the new app IDs for > Ep2, Portal, or TF. We will probably make a new SDK Base that uses the > Orange Box engine too. > > -Mike > > > ----- Original Message ----- > From: [EMAIL PROTECTED] > <[EMAIL PROTECTED]> > To: [email protected] <[email protected]> > Sent: Fri Sep 28 09:40:54 2007 > Subject: [hlcoders] TF2 Engine > > Whats going to happen to current mods when the new engine is out? > > Will they be playable or is a forced update needed? > > IMO valve should keep current sdk base as is and release a new version > for > new mods. (i.e. have sdk base classic [app id 215] and the new sdk bas > [app > id 216 or something alongs those lines]) > > > Mark Chandler > Golden Eyesource Developer > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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