This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] When working on my player limit remover plugin, I found that there was a change in the IServerPluginCallbacks interface. By making this change, the plugin will load and will not cause a server crash when players connect. The change is in ClientCommand. It now takes an extra pointer as a parameter. So make the change:
virtual PLUGIN_RESULT ClientCommand( edict_t *pEntity ); to virtual PLUGIN_RESULT ClientCommand( edict_t *pEntity, void *foo ); I'm not sure what this extra pointer is. It might be a CCommand or const char. I'm not sure. If you make this change in iserverplugin.h and any other relevant places for your plugin, it should work. There are other changed interfaces, but this is one crucial change that you must make to get your server plugin running stable. Just though I'd share my findings in case others are still trying to get plugins working. :D Also, if you are interested in the player limit remover plugin, it removes the player limit from TF2 and other mods. You can get it here: http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid=4 -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

