You're welcome. I looked into it more and it seems to take a CCommand by reference. 0xb66754f0 <CServerPlugin::ClientCommand(edict_t*, CCommand const&)>
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Sunday, September 30, 2007 9:32 AM To: [email protected] Subject: Re: [hlcoders] TF2 Plugin Interface Change Awesome man... Thanks for the info :) Ray At 05:40 AM 9/30/2007, you wrote: >This is a multipart message in MIME format. >-- >[ Picked text/plain from multipart/alternative ] >When working on my player limit remover plugin, I found that there was a >change in the IServerPluginCallbacks interface. By making this change, the >plugin will load and will not cause a server crash when players connect. The >change is in ClientCommand. It now takes an extra pointer as a parameter. So >make the change: > >virtual PLUGIN_RESULT ClientCommand( edict_t *pEntity ); > >to > >virtual PLUGIN_RESULT ClientCommand( edict_t *pEntity, void *foo ); > > > >I'm not sure what this extra pointer is. It might be a CCommand or const >char. I'm not sure. If you make this change in iserverplugin.h and any other >relevant places for your plugin, it should work. There are other changed >interfaces, but this is one crucial change that you must make to get your >server plugin running stable. > > > >Just though I'd share my findings in case others are still trying to get >plugins working. :D > > > >Also, if you are interested in the player limit remover plugin, it removes >the player limit from TF2 and other mods. You can get it here: >http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid=4 > >-- > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list >archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.5.488 / Virus Database: 269.13.35/1039 - Release Date: >9/29/2007 9:46 PM _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

