You're welcome. I looked into it more and it seems to take a CCommand by
reference.
0xb66754f0 <CServerPlugin::ClientCommand(edict_t*, CCommand const&)>

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Sent: Sunday, September 30, 2007 9:32 AM
To: [email protected]
Subject: Re: [hlcoders] TF2 Plugin Interface Change

Awesome man...
Thanks for the info :)

Ray


At 05:40 AM 9/30/2007, you wrote:
>This is a multipart message in MIME format.
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>[ Picked text/plain from multipart/alternative ]
>When working on my player limit remover plugin, I found that there was a
>change in the IServerPluginCallbacks interface. By making this change, the
>plugin will load and will not cause a server crash when players connect.
The
>change is in ClientCommand. It now takes an extra pointer as a parameter.
So
>make the change:
>
>virtual PLUGIN_RESULT ClientCommand( edict_t *pEntity );
>
>to
>
>virtual PLUGIN_RESULT ClientCommand( edict_t *pEntity, void *foo );
>
>
>
>I'm not sure what this extra pointer is. It might be a CCommand or const
>char. I'm not sure. If you make this change in iserverplugin.h and any
other
>relevant places for your plugin, it should work. There are other changed
>interfaces, but this is one crucial change that you must make to get your
>server plugin running stable.
>
>
>
>Just though I'd share my findings in case others are still trying to get
>plugins working.  :D
>
>
>
>Also, if you are interested in the player limit remover plugin, it removes
>the player limit from TF2 and other mods. You can get it here:
>http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid=4
>
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>
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