Hi list, I got a basic question on how entities' orientations are applied.
I've got a special grenade of which, when it detonates, I change the model and I set a certain fixed orientation. My problem is that there's some interpolating mechanism somewhere, as just setting the AbsAngles server-side causes the entity to take several frames rotating into place, where as I would want to apply this immediately. I've tried an ugly hack by setting the same AbsAngles at the same time clientside, but I still had the effect. ( Extra info, when I switch to the new model I also switch to SetSolid( SOLID_VPHYSICS ) ) Anyone here knows how to bypass the interpolating mechanism or where it's located? thanks in advance, Maarten _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

