It's using an interpolated variable ("m_iv_angRotation").  You can call
"ResetInterpolatedAngles()" in C_BaseEntity after changing the angles to
have it change instantly to the new value.

[EMAIL PROTECTED] wrote:
Hi list,

I got a basic question on how entities' orientations are applied.

I've got a special grenade of which, when it detonates, I change the model
and I set a certain fixed orientation. My problem is that there's some
interpolating mechanism somewhere, as just setting the AbsAngles
server-side causes the entity to take several frames rotating into place,
where as I would want to apply this immediately. I've tried an ugly hack
by setting the same AbsAngles at the same time clientside, but I still had
the effect. ( Extra info, when I switch to the new model I also switch to
SetSolid( SOLID_VPHYSICS ) )

Anyone here knows how to bypass the interpolating mechanism or where it's
located?

thanks in advance,

Maarten


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