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Essentially when you teleport a vehicle with CBaseEntity::Teleport it will lose 
all of its speed and essentially have to start going again from 0 velocity, 
current rpms etc.

This is a major problem for us because we are using the teleport to snap 
vehicles that are not being controlled by a person in the game to where they 
should be. Essentially these special vehicles get a waypoint from a special 
packet that can be sent by either a log file or some other application. We try 
to get the vehicle there efficiently and it works quite fine for straight 
motion, but when we turn we usually end up getting behind and so we have to 
teleport to where we should be. It appears the VehicleController does not like 
teleports... Unfortunately you can only get the operating parameters for 
viewing and not for changing and so I have yet to see a way to directly 
influence a vehicle's movement directly rather than through control parameters.

Does anyone know a way to maintain the vehicles operating params when 
performing a teleport?

Chris
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