-- [ Picked text/plain from multipart/alternative ] Back when I got server plugin based bots running they animated fine just as a normal player would. They were running around in HL2:DM killing each other and stuff.
How are you moving them around? My old code is roughly Assuming you have the bot manager interface and such IBotController* pBotController = g_pBotManager->GetBotController(pEdict); CBotCmd cmd; // fill it in for movement pBotController->RunPlayerMove(&cmd); pBotController->PostClientMessagesSent(); I haven't run my plugin in quite some time now. I've been waiting SDK updates for bot support before going back to server plugins. Jeremy On 10/2/07, David Adams <[EMAIL PROTECTED]> wrote: > > Hi, so im adding bots into a hl2 multiplayer mod through a serverside > plugin. Using valves tutorial plugin you can add bots, and get them > to move around and stuff. it seems they are stuck in a single pose > though. is it possible to get animations such as walking or holding a > gun through the plugin, if so how? > > thanks > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

