i went and tried to load the plugin into hl2dm, apparently its a problem wiht my mod. i dont beleive ive made any changes to the code in the mod, but im getting different behavior with my plugin, because im getting animations in hl2 but on it my mod. strange!
On 10/2/07, Jeremy <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Back when I got server plugin based bots running they animated fine just as > a normal player would. They were running around in HL2:DM killing each other > and stuff. > > How are you moving them around? > > My old code is roughly > > Assuming you have the bot manager interface and such > > IBotController* pBotController = g_pBotManager->GetBotController(pEdict); > > CBotCmd cmd; > // fill it in for movement > pBotController->RunPlayerMove(&cmd); > pBotController->PostClientMessagesSent(); > > I haven't run my plugin in quite some time now. I've been waiting SDK > updates for bot support before going back to server plugins. > > Jeremy > > > On 10/2/07, David Adams <[EMAIL PROTECTED]> wrote: > > > > Hi, so im adding bots into a hl2 multiplayer mod through a serverside > > plugin. Using valves tutorial plugin you can add bots, and get them > > to move around and stuff. it seems they are stuck in a single pose > > though. is it possible to get animations such as walking or holding a > > gun through the plugin, if so how? > > > > thanks > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

