-- [ Picked text/plain from multipart/alternative ] engine->Con_NPrintf( number, "Any text you want %s %i %f", "More Text", 150, 150.0f );
The number is a vertical position on the screen. You can use that or just create your own, which I won't get into cause it's alot, but look at how they do the chat text. On 10/23/07, Drak <[EMAIL PROTECTED]> wrote: > > This is a multipart message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > I can't seem to figure out how garry made this HUD object, that he's had > in > the old/new version of GMod. > > (http://img521.imageshack.us/img521/811/gmodhudgk2.jpg) > > > > Is this a HUD element? If I try basing the code off of something like the > Health Bar, it comes out with the 'large yellow' text. > > How did he sent the font to something of that size, and draw the square? I > didn't find anything new 'HudLayout.res' which made me question it more. > > Sorry the question isn't very detailed.. But, if anyone has any ideas on > this, Thanks. > > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

