Ah, that looks like it, thanks. But, when using "Con_NPrintf" it only shows
for about a few seconds or so. Then disappears.
Any reason for this?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joel R.
Sent: Tuesday, October 23, 2007 8:45 PM
To: [email protected]
Subject: Re: [hlcoders] Old GMod Hud (How to?)

--
[ Picked text/plain from multipart/alternative ]
engine->Con_NPrintf( number, "Any text you want %s %i %f", "More Text", 150,
150.0f );

The number is a vertical position on the screen.

You can use that or just create your own, which I won't get into cause it's
alot, but look at how they do the chat text.

On 10/23/07, Drak <[EMAIL PROTECTED]> wrote:
>
> This is a multipart message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I can't seem to figure out how garry made this HUD object, that he's had
> in
> the old/new version of GMod.
>
> (http://img521.imageshack.us/img521/811/gmodhudgk2.jpg)
>
>
>
> Is this a HUD element? If I try basing the code off of something like the
> Health Bar, it comes out with the 'large yellow' text.
>
> How did he sent the font to something of that size, and draw the square? I
> didn't find anything new 'HudLayout.res' which made me question it more.
>
> Sorry the question isn't very detailed.. But, if anyone has any ideas on
> this, Thanks.
>
> --
>
>
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