Hi all, I am working on weapon auto lock target functionality. You press and hold a trigger, and your view direction will be lock following a certain enemy.
Currently I am working on a function to convert Vector to QAngles, so I can use CHL2_Player::SnapEyeAngles(...). I wonder if there is an easier way to achieve it, since I saw there is CHL2_Player::GetAutoaimVector( autoaim_params_t ¶ms ) but could not find way to use it nor any related documentation/tutorial. Any insight on the matter would be greatly appreciated. Thanks in advance, Walter _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

