Hi all,

I am working on weapon auto lock target functionality. You press and
hold a trigger, and your view direction will be lock following a
certain enemy.

Currently I am working on a function to convert Vector to QAngles, so
I can use CHL2_Player::SnapEyeAngles(...).

I wonder if there is an easier way to achieve it, since I saw there is
CHL2_Player::GetAutoaimVector( autoaim_params_t &params ) but could
not find way to use it nor any related documentation/tutorial.

Any insight on the matter would be greatly appreciated.

Thanks in advance,
Walter

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