Please disregard my question,

I just found out about VectorAngles(...). So I can use the
SnapEyeAngles(...) conveniently now :)

Thank you,
Walter

On 10/24/07, Walter Lucman <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I am working on weapon auto lock target functionality. You press and
> hold a trigger, and your view direction will be lock following a
> certain enemy.
>
> Currently I am working on a function to convert Vector to QAngles, so
> I can use CHL2_Player::SnapEyeAngles(...).
>
> I wonder if there is an easier way to achieve it, since I saw there is
> CHL2_Player::GetAutoaimVector( autoaim_params_t &params ) but could
> not find way to use it nor any related documentation/tutorial.
>
> Any insight on the matter would be greatly appreciated.
>
> Thanks in advance,
> Walter
>

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