Hi,
I have been following some of the tutorials on the Valve Developer Wiki
and am having a bit of trouble with the "Authoring a Brush Entity"
(http://developer.valvesoftware.com/wiki/Authoring_a_Brush_Entity)
tutorial. A simple one I know, but I'm a beginner!!

I have created the entity in code and added it to a map by creating a
brush and choosing "Tie to entity" from the drop down box.
When I run the map the entity is not visible. It seems to me that I need
to assign a model to the entity but I can't for the life of me see how.
If anyone could enlighten me on this issue I would appreciate it.

I would also appreciate some advice on Source SDK coding in general. I
am a (relatively) good C++ programmer but the code just confuses me.
There are so many macros and functions. I have modded a game before but
it was open-source, meaning that I could trace the function back to its
"core" and see what it really did, but obviously I can't do that here.
So basically if anyone can give me advice on how to get used to it I
would love to hear it!

Thanks in advance,
Will

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