Hi, I have been following some of the tutorials on the Valve Developer Wiki and am having a bit of trouble with the "Authoring a Brush Entity" (http://developer.valvesoftware.com/wiki/Authoring_a_Brush_Entity) tutorial. A simple one I know, but I'm a beginner!!
I have created the entity in code and added it to a map by creating a brush and choosing "Tie to entity" from the drop down box. When I run the map the entity is not visible. It seems to me that I need to assign a model to the entity but I can't for the life of me see how. If anyone could enlighten me on this issue I would appreciate it. I would also appreciate some advice on Source SDK coding in general. I am a (relatively) good C++ programmer but the code just confuses me. There are so many macros and functions. I have modded a game before but it was open-source, meaning that I could trace the function back to its "core" and see what it really did, but obviously I can't do that here. So basically if anyone can give me advice on how to get used to it I would love to hear it! Thanks in advance, Will _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

