Emiel Regis wrote:
       // Use our brushmodel
       SetModel( STRING( GetModelName() ) );

this line set's the entity's model to brush model it is attached too -
brush entities are actually just entities linked to some brushes, they
don't use separate models. If you want such entity you should look at
http://developer.valvesoftware.com/wiki/Authoring_a_Model_Entity

Cheers
Millz

But where is the model being set in the first place?
I must be misinterpreting what that line of code does. It seems to me
that it sets the model member variable to a model with the index
returned by GetModelName().
GetModelName() returns the member variable m_ModelName, but where have I
set that in the first place??

Also, if I do just link a brush to the entity it is invisible ingame.

Sorry if these questions are obvious!
Thanks,
Will



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