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I don't see why it would be required, its up to you. Most of which that
preprocessor define enables has to do with the Half-Life 2 AI and not HL2MP
gameplay.

On 10/23/07, Janek Le_Vert <[EMAIL PROTECTED]> wrote:
>
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>
> Hi all,
>
> I was very surprised this morning discovering that HL2_EPISODIC is
> declared in the preprocessor parameter.
> I was thinking that it was only for Episode1 and not for HL2MP.
> Does anybody (probably from Valve) can confirm me that this parameter is
> required to have the same behaviour as for HL2MP when we compile HL2MP SDK
> (except for chat ofc) ?
>
> Thank you in advance
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--
~skidz
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