-- [ Picked text/plain from multipart/alternative ] I don't see why it would be required, its up to you. Most of which that preprocessor define enables has to do with the Half-Life 2 AI and not HL2MP gameplay.
On 10/23/07, Janek Le_Vert <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > > Hi all, > > I was very surprised this morning discovering that HL2_EPISODIC is > declared in the preprocessor parameter. > I was thinking that it was only for Episode1 and not for HL2MP. > Does anybody (probably from Valve) can confirm me that this parameter is > required to have the same behaviour as for HL2MP when we compile HL2MP SDK > (except for chat ofc) ? > > Thank you in advance > _________________________________________________________________ > Votez pour vos acteurs de séries TV préférés et tentez de gagner un voyage > à Hawaï ! > http://messengerawards.divertissements.fr.msn.com/ > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

