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I confirm. Useless but removing it caused linking errors which can be fixed 
with a bunch of work.> From: [EMAIL PROTECTED]> To: 
[email protected]> Subject: Re: [hlcoders] HL2_EPISODIC in 
preprocessor of HL2MP SDK> Date: Thu, 25 Oct 2007 21:33:19 -0700> > --> [ 
Picked text/plain from multipart/alternative ]> I don't see why it would be 
required, its up to you. Most of which that> preprocessor define enables has to 
do with the Half-Life 2 AI and not HL2MP> gameplay.> > On 10/23/07, Janek 
Le_Vert <[EMAIL PROTECTED]> wrote:> >> > --> > [ Picked text/plain from 
multipart/alternative ]> >> > Hi all,> >> > I was very surprised this morning 
discovering that HL2_EPISODIC is> > declared in the preprocessor parameter.> > 
I was thinking that it was only for Episode1 and not for HL2MP.> > Does anybody 
(probably from Valve) can confirm me that this parameter is> > required to have 
the same behaviour as for HL2MP when we compile HL2MP SDK> > (except for chat 
ofc) ?> >> > Thank you in advance> > 
_________________________________________________________________> > Votez pour 
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list preferences, or view the list archives,> > please visit:> > 
http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > > --> ~skidz> 
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_________________________________________________________________
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