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[ Picked text/plain from multipart/alternative ]
Thanks for the reply maarten. I just figured out what was causing this and
it was quite silly. I thought that I had selected the release build
configuration when I actually had not. Once I selected the correct build
configuration I was able to compile and launch the mod.

On 11/1/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Just to eliminate one possible option:
>
> you're not by any chance compiling a debug version and launching it
> outside the debugger? If you try that you need to add the -allowdebug
> console option, otherwise compile in release.
>
> [ That's just one of the reasons why a mod can just exit without a warning
> sometimes, so it's possible your problem is something completely different
> :) ]
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hey all, I'm new to Source programming and trying to get the hang of it.
> > However, I am not new to programming.
> >
> > 1. I created a mod by choosing "Modify Half-Life 2 Multiplayer"
> > 2. Without making any modifications code, I successfully compiled the
> mod
> > in
> > VS2005 Professional.
> > 3. I tried to launch the mod through Steam and it simply crashes to the
> > desktop with no error after the intro Valve logo plays on load.
> >
> > This only happens with brand new HL2MP mods as I have successfully
> created
> > a
> > brand new HL2SP mod.
> >
> > Anyone know what's going on?
> > --
> >
> > _______________________________________________
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> > please visit:
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> >
> >
> >
>
>
>
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>
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