Hi List,

I'm trying to create a simple stealth effect on the player by setting
the render mode to kRenderTransTexture and then setting the render
colour with a low alpha value:

m_nRenderMode = kRenderTransTexture;
SetRenderColor( 255, 255, 255, m_flCurrentAlpha );

This is called in void CHL2MP_Player::PreThink( void ) (server side) and
works fine on the player model, but I'm having problems trying to fade
out the players weapon view model:

GetViewModel()->SetRenderMode( kRenderTransTexture );
GetViewModel()->SetRenderColor( 255, 255, 255, 80 );

This is called in void C_HL2MP_Player::PreThink( void ) (client side)
and whilst it does half work, it leads to a flickering effect where the
weapon model seems to flicker between solid and opaque.

Any ideas why this would be happening and what I should do to fix it?
Cheers,

Rich

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