For what it's worth, all the HL2DM weapons work fine (I do this in my mod), with the slight exception of the shining lights on the gravgun/stun baton. I never really looked into whether that might be fixable though, since it still looks ok, IMO.
At 2007/11/11 05:10 PM, Ryan Sheffer wrote: >I believe there is a problem with trying to fade / change alpha on >certain materials. > >On Nov 10, 2007 8:48 PM, OvermindDL1 <[EMAIL PROTECTED]> wrote: >> I have noticed the same thing in a few places, like GMod. Anytime >> something nearby (perhaps just on the hud?) is changing opacity, it >> flickers instead. I figured it was just due to my drivers (using an >> old version as newer ones have issues with something on my install) >> since I have seen no mention of it elsewhere (and such things are >> generally driver related). >> >> >> On 11/10/07, Richard Slaughter <[EMAIL PROTECTED]> wrote: >> > Hi List, >> > >> > I'm trying to create a simple stealth effect on the player by setting >> > the render mode to kRenderTransTexture and then setting the render >> > colour with a low alpha value: >> > >> > m_nRenderMode = kRenderTransTexture; >> > SetRenderColor( 255, 255, 255, m_flCurrentAlpha ); >> > >> > This is called in void CHL2MP_Player::PreThink( void ) (server side) and >> > works fine on the player model, but I'm having problems trying to fade >> > out the players weapon view model: >> > >> > GetViewModel()->SetRenderMode( kRenderTransTexture ); >> > GetViewModel()->SetRenderColor( 255, 255, 255, 80 ); >> > >> > This is called in void C_HL2MP_Player::PreThink( void ) (client side) >> > and whilst it does half work, it leads to a flickering effect where the >> > weapon model seems to flicker between solid and opaque. >> > >> > Any ideas why this would be happening and what I should do to fix it? >> > Cheers, >> > >> > Rich >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > >-- >~skidz > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

