Hey,

A single-player mod im working on requires to use models from CSS, now
everything is working fine. Muzzle flash is in the right place and
recoil anim's are fixed, problem is... when the gun runs out of ammo
it will still play the recoil anim and show a muzzle flash. Any way to
stop the muzzle flash from playing when the clips empty?

As for the blood effects for this mod we want to add a blood spurt
effect from the point of entry when the NPC's take damage, similar to
in SMOD. I know I have to use the UTIL_BloodSpray function and also
TraceLines but there isn't any documentation online that I can find
which will help me to implement this sort of effect. So any help would
be great, and im sure other people would benifit from knowing this as
it seems to be a sought after effect. Im not sure where it would be
defined, for HL2MP I know its in the OnTakeDamage function but for
NPC's in SP im not sure thats right.

Thankyou!

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