Hey, A single-player mod im working on requires to use models from CSS, now everything is working fine. Muzzle flash is in the right place and recoil anim's are fixed, problem is... when the gun runs out of ammo it will still play the recoil anim and show a muzzle flash. Any way to stop the muzzle flash from playing when the clips empty?
As for the blood effects for this mod we want to add a blood spurt effect from the point of entry when the NPC's take damage, similar to in SMOD. I know I have to use the UTIL_BloodSpray function and also TraceLines but there isn't any documentation online that I can find which will help me to implement this sort of effect. So any help would be great, and im sure other people would benifit from knowing this as it seems to be a sought after effect. Im not sure where it would be defined, for HL2MP I know its in the OnTakeDamage function but for NPC's in SP im not sure thats right. Thankyou! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

