Take a look at the baseclass fire() function for bullets. It goes
through all the steps from leaving decals on the world and models to
throwing particles.

On Nov 11, 2007 10:24 AM, Josh Marshall <[EMAIL PROTECTED]> wrote:
> Hey,
>
> A single-player mod im working on requires to use models from CSS, now
> everything is working fine. Muzzle flash is in the right place and
> recoil anim's are fixed, problem is... when the gun runs out of ammo
> it will still play the recoil anim and show a muzzle flash. Any way to
> stop the muzzle flash from playing when the clips empty?
>
> As for the blood effects for this mod we want to add a blood spurt
> effect from the point of entry when the NPC's take damage, similar to
> in SMOD. I know I have to use the UTIL_BloodSpray function and also
> TraceLines but there isn't any documentation online that I can find
> which will help me to implement this sort of effect. So any help would
> be great, and im sure other people would benifit from knowing this as
> it seems to be a sought after effect. Im not sure where it would be
> defined, for HL2MP I know its in the OnTakeDamage function but for
> NPC's in SP im not sure thats right.
>
> Thankyou!
>
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>



--
~skidz

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