take the head and neck bones from the player, and use them to envelop the model. then use FollowEntity, and bone merge it.
On Nov 11, 2007 10:11 PM, Christopher Harris <[EMAIL PROTECTED]> wrote: > In the QC file a modeller will define a location on the model that moves > with a bone specified in the attachment command. Then in code you can use > Attachment functions of CBaseAnimating baseclass to get a location ever > think of this attachment and move the party hat to this angle and location. > > Chris > > ----- Original Message ----- > From: "Kori" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Sunday, November 11, 2007 10:07 PM > Subject: Re: [hlcoders] Adding extra model on player's head > > > > Sounds like you want an Attachment. I don't know anything about Modeling. > > But i think you want something like the Silencer on the M4 in counter > > strike. > > > > ----- Original Message ----- > > From: "Adam Maras (memzero)" <[EMAIL PROTECTED]> > > To: "hlcoders" <[email protected]> > > Sent: Sunday, November 11, 2007 9:59 PM > > Subject: [hlcoders] Adding extra model on player's head > > > > > >>I need to put a custom model (party hat!) on the heads of the players of > >> my mod. Someone's building the model for me right now; I (being rather > >> new to Source) need to figure out how to put this hat atop the heads of > >> my players. Of course, soon enough, the hat will be sort of unlockable, > >> so I don't want to make it part of my player models, I want to add the > >> model to my players' heads at runtime. It doesn't need to affect phys or > >> weapons, and I don't really want it to be part of the structure of the > >> player. It just needs to show up and not affect gameplay. Can some kind > >> soul help me? > >> > >> // Adam Maras (memzero) > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

