Thanks for the replies guys.

I have tried this on two different systems with different cards and get
the same effect, so I don't think it's driver related.

Are you able to provide more information / links on why you think there
is a problem trying to fade / change alpha on certain materials? Could
you be more specific with regard to what materials?

Secondly, if this is a dead end, what other options do I have for fading
the weapon view model, could shaders be used for something like this?
I've yet to look at / use any shaders, so any advice / pointing in the
right direction would be hugely appreciated.
Thanks,

Rich

----------------------------------------------------------------
I believe there is a problem with trying to fade / change alpha on
certain materials.

On Nov 10, 2007 8:48 PM, OvermindDL1 <[EMAIL PROTECTED]> wrote:

> I have noticed the same thing in a few places, like GMod.  Anytime
> something nearby (perhaps just on the hud?) is changing opacity, it
> flickers instead.  I figured it was just due to my drivers (using an
> old version as newer ones have issues with something on my install)
> since I have seen no mention of it elsewhere (and such things are
> generally driver related).
>
>
> On 11/10/07, Richard Slaughter <[EMAIL PROTECTED]> wrote:

> > Hi List,
> >
> > I'm trying to create a simple stealth effect on the player by setting
> > the render mode to kRenderTransTexture and then setting the render
> > colour with a low alpha value:
> >
> > m_nRenderMode = kRenderTransTexture;
> > SetRenderColor( 255, 255, 255, m_flCurrentAlpha );
> >
> > This is called in void CHL2MP_Player::PreThink( void ) (server side) and
> > works fine on the player model, but I'm having problems trying to fade
> > out the players weapon view model:
> >
> > GetViewModel()->SetRenderMode( kRenderTransTexture );
> > GetViewModel()->SetRenderColor( 255, 255, 255, 80 );
> >
> > This is called in void C_HL2MP_Player::PreThink( void ) (client side)
> > and whilst it does half work, it leads to a flickering effect where the
> > weapon model seems to flicker between solid and opaque.
> >
> > Any ideas why this would be happening and what I should do to fix it?
> > Cheers,
> >
> > Rich
> >
> > _______________________________________________
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> >
> >

>
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>




--
~skidz




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