if a material doesn't have $vertexalpha "1" it won't fade.
same with $vertexcolor for changing RGB.


On Nov 12, 2007 6:25 PM, Richard Slaughter <[EMAIL PROTECTED]> wrote:
> Thanks for the replies guys.
>
> I have tried this on two different systems with different cards and get
> the same effect, so I don't think it's driver related.
>
> Are you able to provide more information / links on why you think there
> is a problem trying to fade / change alpha on certain materials? Could
> you be more specific with regard to what materials?
>
> Secondly, if this is a dead end, what other options do I have for fading
> the weapon view model, could shaders be used for something like this?
> I've yet to look at / use any shaders, so any advice / pointing in the
> right direction would be hugely appreciated.
> Thanks,
>
> Rich
>
> ----------------------------------------------------------------
>
> I believe there is a problem with trying to fade / change alpha on
> certain materials.
>
> On Nov 10, 2007 8:48 PM, OvermindDL1 <[EMAIL PROTECTED]> wrote:
>
> > > I have noticed the same thing in a few places, like GMod.  Anytime
> > > something nearby (perhaps just on the hud?) is changing opacity, it
> > > flickers instead.  I figured it was just due to my drivers (using an
> > > old version as newer ones have issues with something on my install)
> > > since I have seen no mention of it elsewhere (and such things are
> > > generally driver related).
> > >
> > >
> > > On 11/10/07, Richard Slaughter <[EMAIL PROTECTED]> wrote:
> >
> >> > > Hi List,
> >> > >
> >> > > I'm trying to create a simple stealth effect on the player by setting
> >> > > the render mode to kRenderTransTexture and then setting the render
> >> > > colour with a low alpha value:
> >> > >
> >> > > m_nRenderMode = kRenderTransTexture;
> >> > > SetRenderColor( 255, 255, 255, m_flCurrentAlpha );
> >> > >
> >> > > This is called in void CHL2MP_Player::PreThink( void ) (server side) 
> >> > > and
> >> > > works fine on the player model, but I'm having problems trying to fade
> >> > > out the players weapon view model:
> >> > >
> >> > > GetViewModel()->SetRenderMode( kRenderTransTexture );
> >> > > GetViewModel()->SetRenderColor( 255, 255, 255, 80 );
> >> > >
> >> > > This is called in void C_HL2MP_Player::PreThink( void ) (client side)
> >> > > and whilst it does half work, it leads to a flickering effect where the
> >> > > weapon model seems to flicker between solid and opaque.
> >> > >
> >> > > Any ideas why this would be happening and what I should do to fix it?
> >> > > Cheers,
> >> > >
> >> > > Rich
> >> > >
> >> > > _______________________________________________
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> >> > > please visit:
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> >> > >
> >> > >
> >>
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> >
>
>
>
> --
> ~skidz
>
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>
>



--
-omega

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