Actually I saw this today per chance:

http://www.maple3d.com/MainFrameScriptsPage.htm

Interesting idea using Max. I've though about it myself the issue of
enforcing BSP valid geometry and how you'd handle entities and such.

- Jed

On 14/11/2007, Yahn Bernier <[EMAIL PROTECTED]> wrote:
> Obviously didn't hire me to do graphic design for web pages... :)
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
> Sent: Wednesday, November 14, 2007 10:37 AM
> To: [email protected]
> Subject: RE: [hlcoders] Maximize view key needed for hammer.
>
> Valve hired Yahn because they thought he would fit in well.
>
> "Master to do list as of 12/12/96 (I will update this soon)"
>
> As you can see, they were right.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
> "botman"
> Broome
> Sent: Monday, November 12, 2007 2:15 PM
> To: [email protected]
> Subject: Re: [hlcoders] Maximize view key needed for hammer.
>
> Joel R. wrote:
> > It be neat if they made Hammer open source, that way a bunch of us
> > awesome and bored programmers can improve and add features, and share
> > with the community.  Doesn't seem they have anyone working on Valve
> > Hammer anymore, and its got a plethora of bugs.
>
> Hmmm, maybe somebody could write their own level editor and then get a
> job working at Valve...
>
> http://ourworld.compuserve.com/homepages/bernier/
>
> :)
>
> --
> Jeffrey "botman" Broome
>
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