This allows you to set every pixel in your material at run-time so it would work for rendering text on a material with a bit of effort.
Once you know what your text needs to be you could make a bitmap containing your text rendered in whatever font and color you like and plug in the values of that bitmap whenever CProceduralRegenerator::RegenerateTextureBits() is called. -Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Janek Sent: Thursday, November 15, 2007 10:20 AM To: [email protected] Subject: Re: [hlcoders] Dynamically creating material including text -- [ Picked text/plain from multipart/alternative ] Thx Mike. I'll read that again and again. At the moment I don't understand everything. I hope I can write text using this method but I'm not sure. 2007/11/15, Mike Durand <[EMAIL PROTECTED]>: > > Try this: > > http://developer.valvesoftware.com/wiki/Procedural_Materials > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Janek > Sent: Thursday, November 15, 2007 7:45 AM > To: [email protected] > Subject: [hlcoders] Dynamically creating material including text > > -- > [ Picked text/plain from multipart/alternative ] > Hi all, > > I would like to know if it is possible to dynamically create a > clean IMaterial (client side only) in which I write some texts which can > be > an argument like "My text" or whatever. > I know the materials->FindMaterial( name, group ) which is using an > exisiting material. What I want is to create my own one dynamically coz > I > don't know what text will be in this material. > > Any idea ? > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ------------------- [EMAIL PROTECTED] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

