-- [ Picked text/plain from multipart/alternative ] Wow. hlcoders list is definitely a wonderfull list. Thank you for the deep explaination. I will try that for sure.
2007/11/16, Tony omega Sergi <[EMAIL PROTECTED]>: > > i just noticed in the first little bit of what I said i called it > baseclientrendertexture.cpp .. it's baseclientrendertargets.cpp ;) > Sorry if I confused you! > -Tony > > On Nov 16, 2007 1:10 PM, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > The render target suggestion is the best way to do what you're > > attempting to do (if I read you correctly, you want to put text on a > > material and then render it somewhere). > > The easiest method would be to re-add baseclientrendertexture.cpp to > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ------------------- [EMAIL PROTECTED] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

