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He brings up a good point though, can you mod for HL2 anymore? Shouldn't the
tools come in 3 versions? There are tools and source code for HL2, EP1, EP2
(almost). Why not have the option to access them all. Forcing mod makers to
upgrade their code and assets to work on the new engine doesn't make sense
for some large mods that are nearly finished.

For example with Black Mesa. I want to go with EP2 but by the time the
source code comes out, merging with the code we have will take a very long
time and definitely delay and release - because not only do we have to merge
but we also have to test everything again. So we're stuck on the EP1 engine
unless we commit to a lot of work.

What if they shut off the EP1 SDK like they have the HL2 SDK? Does that mean
we either spend a lot of time merging or we can't work on the mod? Not a
good solution IMO.

Regards,

Paul

On Nov 16, 2007 4:58 AM, Ondřej Hošek <[EMAIL PROTECTED]> wrote:

> Source is an engine. Engines come in builds.
>
> The three builds currently (and historically) in use by modders are,
> IIRC, the one used in HL2, the one used in EP1, and the one used in the
> Orange Box.
>
> At the moment, you can only make mods for EP1, which then run off the
> Source SDK Base. (This removes the requirement of people having to have
> EP1 to run your mod; I hear there will be a Source SDK Base for the
> Orange Box engine too.) Soon(ish), the sources for the OB engine will be
> released too.
>
> I advise you not to delve too far in mod making with the EP1 engine. You
> can experiment, but you should probably create your first concise mod
> with the EP2 engine, simply because a) it's being released soon, b) it's
> going to be supported longer and c) it has more features.
>
> The reason you had to add that switch was so that the SDK tool doesn't
> try to extract the (currently non-existent) EP2 engine sources.
>
> Hope this clears things up.
>
> ~~ Ondra
>
> On 16.11.07 7:37 Uhr, Neuwirth Christoph wrote:
> > I just wanna create a source mod. Not ep1 or ep2 just a regular source
> > mod.
> >
> > Adding the engine parameter made it working.
> >
> > Thx for the help
> >
> >
> >
> > Christopher Harris schrieb:
> >> Oh I thought he just wanted to make a mod, not an ep2 one.
> >> ----- Original Message -----
> >> From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Thursday, November 15, 2007 4:54 PM
> >> Subject: Re: [hlcoders] Cant create source mod
> >>
> >>
> >>> Christopher Harris wrote:
> >>>> It doesn't matter, you don't need ep1 to use the source sdk. You just
> >>>> need a
> >>>> game that comes with it according to the steam store.
> >>>
> >>> But you DO need EP2 SDK source code if you are going to create a mod
> >>> for
> >>> an EP2 based game.  No source code for EP2 has been released yet.
> >>>
> >>> You can use the SDK (level editor, tools), but you can't create a mod.
> >>>
> >>> --
> >>> Jeffrey "botman" Broome
>
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