No, as far as I can tell, the imbedded closed-source srcds.exe and hl2.exe 
class table checking stuff occurs before any user-controlled mod code is run.  
So you have no control over that process or that message.


At 2007/11/17 12:34 PM, Adam Maras (memzero) wrote:
>Well pardon my lack of knowledge on the situation, but couldn't you:
>1. Set a version constant in the code
>2. Check to see if the server and connecting client's version match
>3. If they don't, disconnect with a custom message?
>
>Could all this occur before class table checking, like right on connect?
>
>//   Adam Maras (memzero)
>
>[EMAIL PROTECTED] wrote:
>>Well, you can always put the version number in the name of the server, which 
>>may be what he's doing?
>>
>>Really though what you want, per previous discussions, is a way to alert 
>>users to the existence of a new version when they try to connect and fail.  
>>And ideally a way to seamlessly perform the update via Steam.
>>
>>At 2007/11/17 11:54 AM, Adam Maras (memzero) wrote:
>>
>>>Garry's Mod beta (somehow) has [BETA] preceding the Game column contents
>>>in the server, if I'm correct. Perhaps you could put the version in that
>>>data field so that people can look specifically for servers of their
>>>version.
>>>
>>>//   Adam Maras (memzero)
>>>
>>>[EMAIL PROTECTED] wrote:
>>>
>>>>For what it's worth the last few times I asked this, the answer was 
>>>>basically "no".
>>>>
>>>>At 2007/11/15 10:39 AM, Jeremy wrote:
>>>>
>>>>
>>>>>Is there a way to do proper mod versioning?
>>>>>
>>>>>Disconnect: Server uses different class tables. isn't a very useful
>>>>>error message when clients try to join wrong version servers.
>>
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>
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