whiel I'm not looking, I can only assume the [BETA] tihng is because
he's returning the game name as
Garry's Mod [BETA]
from GameRules::GetGameDescription()

On Nov 17, 2007 1:48 PM,  <[EMAIL PROTECTED]> wrote:
> Yes, now that would be possible, but perhaps misleading in some scenarios.  
> (It would of course require the mod author to maintain some 
> globally-available server with the latest version, and then write the client 
> code to do that check.)
>
> It's a slightly different scenario though than the one originally described, 
> though.  For instance if you had a beta version as mentioned below, you 
> wouldn't get that message when on beta and connecting to non-beta, or you 
> would get it erroneously when not on beta, etc.
>
>
>
>
> At 2007/11/17 12:40 PM, Christopher Harris wrote:
> >Or in the dll init function check for new version then display a message box
> >saying there is a new version out.
> >----- Original Message -----
> >From: "Adam Maras (memzero)" <[EMAIL PROTECTED]>
> >To: <[email protected]>
> >Sent: Saturday, November 17, 2007 1:34 PM
> >Subject: Re: [hlcoders] Proper mod versioning?
> >
> >
> >Well pardon my lack of knowledge on the situation, but couldn't you:
> >1. Set a version constant in the code
> >2. Check to see if the server and connecting client's version match
> >3. If they don't, disconnect with a custom message?
> >
> >Could all this occur before class table checking, like right on connect?
> >
> >//   Adam Maras (memzero)
> >
> >[EMAIL PROTECTED] wrote:
> >>Well, you can always put the version number in the name of the server,
> >>which may be what he's doing?
> >>
> >>Really though what you want, per previous discussions, is a way to alert
> >>users to the existence of a new version when they try to connect and fail.
> >>And ideally a way to seamlessly perform the update via Steam.
> >>
> >>At 2007/11/17 11:54 AM, Adam Maras (memzero) wrote:
> >>
> >>>Garry's Mod beta (somehow) has [BETA] preceding the Game column contents
> >>>in the server, if I'm correct. Perhaps you could put the version in that
> >>>data field so that people can look specifically for servers of their
> >>>version.
> >>>
> >>>//   Adam Maras (memzero)
> >>>
> >>>[EMAIL PROTECTED] wrote:
> >>>
> >>>>For what it's worth the last few times I asked this, the answer was
> >>>>basically "no".
> >>>>
> >>>>At 2007/11/15 10:39 AM, Jeremy wrote:
> >>>>
> >>>>
> >>>>>Is there a way to do proper mod versioning?
> >>>>>
> >>>>>Disconnect: Server uses different class tables. isn't a very useful
> >>>>>error message when clients try to join wrong version servers.
> >>
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> >>
> >
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>



--
-omega

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