This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] This is an issue present in my mod, but also happens in default HL2MP, so it seems to me like a general failure. The fact is it probably was discussed before but couldn't find anything. I was paying close attention to player world animations/poses lately because I've created a few new ones. Then noticed the issue, initially attributed it to my inexperience, but then checked HL2MP to be sure and whops, same thing. This is a description of the issue:
If player is in mid air (jumping or using a ladder), and switches to another weapon, instead creating a blend from both poses as it happens in walk/crouch sequences, the engine just uses the default ragdoll pose for a second. Any possible solutions, info about the issue? Thanks and regards. ------------------------------ Ángel Oliver (RYell) - Project Lead Fistful of Frags. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

