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This is an issue present in my mod, but also happens in default HL2MP, so it 
seems to me like a general failure. The fact is it probably was discussed 
before but couldn't find anything. I was paying close attention to player world 
animations/poses lately because I've created a few new ones. Then noticed the 
issue, initially attributed it to my inexperience, but then checked HL2MP to be 
sure and whops, same thing. This is a description of the issue:

If player is in mid air (jumping or using a ladder), and switches to another 
weapon, instead creating a blend from both poses as it happens in walk/crouch 
sequences, the engine just uses the default ragdoll pose for a second. Any 
possible solutions, info about the issue?


Thanks and regards.

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Ángel Oliver (RYell) - Project Lead Fistful of Frags.

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