Yeah, the MP is definitely not needed in the SP1 version.  I have Vista, and
SP1 is required.  If you don't have SP1, then use the /MP switch.  It's
amazing the difference.

Keeper

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Monday, November 26, 2007 2:51 PM
To: [email protected]
Subject: RE: [hlcoders] Compiling with Visual C++ 2008 Express Edition

Also try the /MP compile switch that will thread per file in VS 2005 rather
than per project. Don't know if that option works in VS 2008 or not.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tobias
Kammersgaard
Sent: Monday, November 26, 2007 11:43 AM
To: [email protected]
Subject: Re: [hlcoders] Compiling with Visual C++ 2008 Express Edition

--
[ Picked text/plain from multipart/alternative ]
VS2005 does that too, and with the SP1 installed there's support for dual
core processors, which really boosts performance when it comes to compiling
:-)!

/ProZak


On 26/11/2007, Mulchman <[EMAIL PROTECTED]> wrote:
>
> Can't 2008 compile multiple solutions at the same time? That sounds like a
> plus and a reason to use it sooner (as a full compile of each (client &
> server) can take forever...)
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tobias
> Kammersgaard
> Sent: Monday, November 26, 2007 11:34
> To: [email protected]
> Subject: Re: [hlcoders] Compiling with Visual C++ 2008 Express Edition
>
> --
> [ Picked text/plain from multipart/alternative ]
> I don't see any new feature that would make me update from VS 2005 to VS
> 2008, so I'd rather you spend time working on Hammer and stuff like that
> ;-)
>
> /ProZak
>
>
> On 26/11/2007, Mike Durand <[EMAIL PROTECTED]> wrote:
> >
> > I have no plans right now to make the mod source code work with VS 2008
> > since we are still using VS 2005 internally. So I'd suggest using VS
> 2005
> > Express rather than VS 2008 Express.
> >
> > If this is a really big problem for some of you then I can spend some
> time
> > getting this to work once the updated SDK source code is released. But
> the
> > initial release definitely won't have VS 2008 support.
> >
> > -Mike
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:
> > [EMAIL PROTECTED] On Behalf Of Adam Maras (memzero)
> > Sent: Saturday, November 24, 2007 4:04 PM
> > To: [email protected]
> > Subject: Re: [hlcoders] Compiling with Visual C++ 2008 Express Edition
> >
> > *sigh*
> >
> > Well, hopefully Mike Durand reads this and makes sure it isn't an issue
> > in the new version of the source code (hint hint!)
> >
> > //   Adam Maras (memzero)
> >
> > Ondřej Hošek wrote:
> > >
> >
>
>
http://scottbilas.blogspot.com/2007/10/figuring-out-how-to-override-malloc-a
> nd.html
> > >
> > >
> > > I guess this pretty much describes the problem which has been "solved"
> > > by memoverride.cpp at Valve.
> > >
> > > Unfortunately, there is no way to shut the linker up about those
> > > warnings (the previously undocumented-yet-existent /IGNORE switch was,
> > > AFAIK, removed with VS2k5) without dumping memoverride.cpp, which then
> > > might go on to break other things.
> > >
> > > We'll have to wait for Valve to do something about this problem (if
> they
> > > will). Until then, you're going to just have to clench your teeth and
> > > ignore the warnings.
> > >
> > > ~~ Ondra
> > >
> > > On 24.11.07 23:25 Uhr, Adam Maras (memzero) wrote:
> > >> I've got more errors than just those functions... it looks it's a
> bunch
> > >> of the _Crt  and *_dbg functions in memoverride.cpp. I can't simply
> > >> undefine them, or the game won't start.
> > >>
> > >> //   Adam Maras (memzero)
> > >>
> > >> Jorge Rodriguez wrote:
> > >>> --
> > >>> [ Picked text/plain from multipart/alternative ]
> > >>> I remember getting similar errors after applying a patch that I
> > >>> found on
> > >>> some wiki. I removed the patch and it worked. This may or may not
> > >>> help you
> > >>> but this is the patch that fixed that problem for me.
> > >>>
> > >>> Index: memoverride.cpp
> > >>> ===================================================================
> > >>> --- memoverride.cpp    (revision 40)
> > >>> +++ memoverride.cpp    (revision 41)
> > >>> @@ -403,28 +399,28 @@
> > >>>  #ifdef _WIN32
> > >>>
> > >>>  #if defined(_DEBUG) && _MSC_VER >= 1300
> > >>> -void    __cdecl _aligned_free(
> > >>> +void    __cdecl _aligned_free_base(
> > >>>          void *
> > >>>          );
> > >>>
> > >>> -void *  __cdecl _aligned_malloc(
> > >>> +void *  __cdecl _aligned_malloc_base(
> > >>>          size_t,
> > >>>          size_t
> > >>>          );
> > >>>
> > >>> -void *  __cdecl _aligned_malloc_base(
> > >>> +void *  __cdecl _aligned_malloc(
> > >>>          size_t size,
> > >>>          size_t align
> > >>>          )
> > >>>  {
> > >>> -    return _aligned_malloc(size, align);
> > >>> +    return _aligned_malloc_base(size, align);
> > >>>  }
> > >>>
> > >>> -void __cdecl _aligned_free_base(
> > >>> +void __cdecl _aligned_free(
> > >>>          void *memblock
> > >>>          )
> > >>>  {
> > >>> -    _aligned_free(memblock);
> > >>> +    _aligned_free_base(memblock);
> > >>>  }
> > >>>  #endif
> > >>>  #endif
> > >>>
> > >>> --
> > >>> Jorge "Vino" Rodriguez
> > >>> --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> >
> > _______________________________________________
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> > please visit:
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> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
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>
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