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I have developed an npc for multiplayer that is based off the npc_citizen. This 
is possible because I have changed player squads to be named 
player_squad*player index* so that each player has his own player squad. If I 
spawn this npc in noone's player squad then this npc operates fine and does no 
console spammage.

When I spawn the npc on my squad or anyone's it will spam over and over this:

CModelLoader::Map_IsValid:  No such map '�1 '

The problem is I cannot find this being spewed anywhere in sdk code. So I was 
wondering if maybe Valve knew why this occured or something of such nature. If 
I were able to at least find where it is called or why it is called I could go 
about correcting it. One thing to note is it is not model based. Our npc based 
on the citizen is abstracted from a model in that we can pass in whatever model 
we want when we create it to use, and it does it on any model passed in.

Chris
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