This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have developed an npc for multiplayer that is based off the npc_citizen. This is possible because I have changed player squads to be named player_squad*player index* so that each player has his own player squad. If I spawn this npc in noone's player squad then this npc operates fine and does no console spammage.
When I spawn the npc on my squad or anyone's it will spam over and over this: CModelLoader::Map_IsValid: No such map '�1 ' The problem is I cannot find this being spewed anywhere in sdk code. So I was wondering if maybe Valve knew why this occured or something of such nature. If I were able to at least find where it is called or why it is called I could go about correcting it. One thing to note is it is not model based. Our npc based on the citizen is abstracted from a model in that we can pass in whatever model we want when we create it to use, and it does it on any model passed in. Chris -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

