thanks to andrew i think i now have an idea on how do i go about doing a timer
but how about a function that checks the distance moved every frame? i want
something in which lets say i run a distance on a wall for 100units and then
after that gravity kicks in. how would that work. and how do i do something
which will let me pre maturely exit of the same state instead of running the
full 100units. below is a small chunk of codes in which i use.
Vector EndPoint;
trace_t tr;
if( mv->m_nButtons & IN_SPEED && mv->m_nButtons & IN_FORWARD )
{
for(i = 0; i < 2; i++)
EndPoint[i] = player->GetAbsOrigin()[i] + m_vecRight[i] * 24.0f;
UTIL_TraceLine( player->GetAbsOrigin(), EndPoint, MASK_SOLID_BRUSHONLY, NULL,
COLLISION_GROUP_NONE, &tr);
if( tr.fraction < 1.0 ) // There is a wall
{
//Wall Running
player->SetMoveType( MOVETYPE_WALL );
if ( mv->m_flForwardMove> 10.0f)
{
AddGravity();
}
}
else
{
// no wall
mv->m_nOldButtons |= IN_JUMP;
return false;
}
}
_________________________________________________________________
Publish your photos to your Space easily with Photo Gallery
http://www.get.live.com/wl/all
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders