Well I got it working. Seems the creat function for it was stuffed so I recoded it and it works. Now just have to kill the modeler who thought it was a good idea to rotate the bone im using for the attachment.
Ill add it to the wiki once im done. Mark [lodle] -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Ritchie Sent: Thursday, November 29, 2007 8:58 AM To: [email protected] Subject: Re: [hlcoders] vgui panels on models -- [ Picked text/plain from multipart/alternative ] The code wasn't written by me for our watches, but we no longer use them so I'm sure Jon won't mind me sharing :S But ours are pretty much setup the exact same way tutorial shows, now this could be an error on our part because the original to Ep1 merge wasn't as clean as it could have been but our watch panel definatley works on the Ep1 engine. It works fairly well, our modeller removed the acctually wrist watch model and I can't find an old screenshot but here it is in action. http://www.namit.org/~bush/rnl/rnl_field0069.jpg again it's just using CVGuiScreenPanel as it's parent like the tutorial does. class CWatchScreen : public CVGuiScreenPanel -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

