-- [ Picked text/plain from multipart/alternative ] I imaging that this s going to work best if you can see how they have set the bone weights for the model right? Is this function totally meant to override how the bone weights work? My thought about why it doesnt work to well is that those bones are not really assigned to the part you think they should deform. Maybe try setting up a simple sphere model with evenly distributed bone weights for all bones and see how that works. You could even make a texture using differnt colors to represent the differnt bone weight areas to test how this really related to the bone transform. thats my 2 cents worth adam
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