--
[ Picked text/plain from multipart/alternative ]
I imaging that this s going to work best if you can see how they have set the 
bone weights for the model right?  Is this function totally meant to override 
how the bone weights work?  My thought about why it doesnt work to well is that 
those bones are not really assigned to the part you think they should deform.  
Maybe try setting up a simple sphere model with evenly distributed bone weights 
for all bones and see how that works.  You could even make a texture using 
differnt colors to represent the differnt bone weight areas to test how this 
really related to the bone transform.
thats my 2 cents worth
adam

_________________________________________________________________
What are you waiting for? Join Lavalife FREE
http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Flavalife9%2Eninemsn%2Ecom%2Eau%2Fclickthru%2Fclickthru%2Eact%3Fid%3Dninemsn%26context%3Dan99%26locale%3Den%5FAU%26a%3D30288&_t=764581033&_r=email_taglines_Join_free_OCT07&_m=EXT
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to