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Use
filesystem->RemoveFile( szFilename, "MOD" ); // Use "MOD" to have root
refering to your mod's folder, use "GAME" to refer to upper folder.

[EMAIL PROTECTED]


2007/12/2, Mark Chandler <[EMAIL PROTECTED]>:
>
> Ah using valves filesystem. I know how to delete a file in raw c++ but I
> don't want to do it in it.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Nick
> Sent: Sunday, December 02, 2007 3:08 PM
> To: [email protected]
> Subject: Re: [hlcoders] Easy way to delete files
>
>   1.
>      // Snippet to delete files
>   2.
>
>   3.
>
>   4.
>      #include <iostream>
>   5.
>
>   6.
>      using namespace std;
>   7.
>
>   8.
>
>   9.
>      int main ()
> 10.
>       {
> 11.
>
> 12.
>
> 13.
>              if( remove( "C:\\File.txt" ) == -1 ) // You can change
> this to a directory
> 14.
>                                                                 // of
> your file.
> 15.
>              cout <<"Error deleting file";
> 16.
>
> 17.
>              else
> 18.
>
> 19.
>              cout <<"File successfully deleted";
> 20.
>
> 21.
>
> 22.
>         return 0;
> 23.
>
> 24.
>      }
>
> ?
>
> On Dec 1, 2007 11:33 PM, Mark Chandler <[EMAIL PROTECTED]> wrote:
> > Im implementing a different save system for my mod than the one valve
> uses.
> > Its going well and works 100% except I cant find a function to remove
> files
> > form the users hdd. I have an erase button *which deletes the save) and
> I
> > want to remove the file that that save represents. Any ideas?
> >
> > Mark
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
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> please visit:
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>
> _______________________________________________
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> please visit:
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>
>


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