-- [ Picked text/plain from multipart/alternative ] Or, is it possible to scale about a point other than the origin of the bone?
Offtopic, but am I doing something wrong or does Yahoo mail just suck at keeping the threading of mailing lists correct? ----- Original Message ---- From: Minh <[EMAIL PROTECTED]> To: [email protected] Sent: Thursday, November 29, 2007 5:54:16 PM Subject: Re: [hlcoders] Using ApplyBoneMatrixTransform -- [ Picked text/plain from multipart/alternative ] It seems to be scaling about the origin of the bone. Maybe you could scale it and then move the bone forward. ----- Original Message ----- From: "Garrett" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, November 29, 2007 2:39 PM Subject: Re: [hlcoders] Using ApplyBoneMatrixTransform -- [ Picked text/plain from multipart/alternative ] Alright, so I finally had some time to mess around with ApplyBoneMatrixTransform, as well as with BuildTransformations. It was fun and nifty making things fat and skinny with that vector scaling code, but now I'm looking to try and get a more "precise" scaling effect. I've been messing around with scaling the Kleiner model, and when I don't override BuildTransformations, if I scale him larger in one direction, I've got it scaling the ValveBiped.Bip01_Pelvis bone in the orientation that I want it, but it doesn't quite scale the ValveBiped.Bip01_Pelvis in the areas that I want it. I'm trying to get it to scale the pelvis bone so that he gets a fat belly, however, as is evident in this screenshot, http://img66.imageshack.us/my.php?image=si2box0024og5.jpg , he gets a big butt instead (and in that screenshot, I also have Bip01_Spine2 being scaled as well). Is there any way I can get more control over how the bone is scaled? Also, in the previous screenshot, you can see that when the 2 consecutive bones are scaled, they get scaled seperately, and so it doesn't look like a smooth continuation from one bone to the next. Is there any way to get the scaled bones to sort of, blend together or something like that? Thanks, Garrett ____________________________________________________________________________________ Be a better sports nut! Let your teams follow you with Yahoo Mobile. Try it now. http://mobile.yahoo.com/sports;_ylt=At9_qDKvtAbMuh1G1SQtBI7ntAcJ -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ____________________________________________________________________________________ Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

