Awesome.

Thankyou everyone for your replies, appreciated.

- Andrew

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Friday, 7 December 2007 2:39 AM
To: [email protected]
Subject: Re: [hlcoders] TeamFortress 2 Plugin? SDK says its not compatible

--
[ Picked text/plain from multipart/alternative ]
It looks like some of the other replies have the info you need for the
orangebox.

I would recommend using Metamod:Source if you're going to do anything beyond
stats from gameevents. It allows you to easily hook functions to record
data, change parameters, or block them and replace them with your own
functionality in a way that's compatible with other plugins using the same
functions.

For example, you could easily hook IVEngineServer::LogPrint to see what was
being output to the logs, or hook CTFPlayer::TraceAttack(CTakeDamageInfo
const &, Vector const &, CGameTrace *) to change the amount of damage done
when a player is shot (double, half, zero, etc.) This is more difficult with
a plugin using the standard Valve Server Plugin interface.



On Dec 6, 2007 1:31 AM, Andrew Armstrong <[EMAIL PROTECTED]> wrote:

> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hi,
>
>
>
> Is it correct that you cannot yet make a plugin for TeamFortress 2?
>
>
>
> I try and launch the Source SDK 'Create a Mod' item so I can grab the
> example plugin files, but am told that 'The source code distributed with
> this version of the Source SDK is not compatible with the Orange Box
> version
> of the Source engine.
>
>
>
> Mod source code compatible with the Orange Box will be available in an
> upcoming release."
>
>
>
> Yet apparently support already exists?
> http://developer.valvesoftware.com/wiki/SDK_Release_Notes
>
>
>
> Thanks,
>
> Andrew
>
> --
>
>
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